Steinberg just released an iOS App of Cubasis. The iOS version allows exporting projects to Cubase for Windows and Cubase for MacOSX. The GUI looks quite familiar to the desktop version of Cubase and we suppose, for Cubase users this is a real fun tool when being on the road. Via background midi/audio other iOS-Apps can be used as virtual instruments.
Unlimited audio and MIDI tracks (depending on the device used)
Over 70 virtual instrument sounds based on HALion Sonic
Mixer with over 10 effect processors (insert and send effects)
Over 300 MIDI and audio loops
Virtual keyboard and virtual drum pads
Sample Editor and Key Editor
Export to Cubase, Dropbox, SoundCloud, AudioCopy & email
Core Audio and Core MIDI compatible hardware supported
Sequence other Core MIDI apps (MIDI recording only) and run Cubasis simultaneously via background audio
Import audio from your iTunes music library or using iTunes filesharing, use AudioPaste or set up a Wi-Fi server in Cubasis
All this sounds very appealing and the AppStore price of about 45€ seems fair aswell. The only real downside is Cubasis requires iOS 6.01. And many iPad music-app-users are still having nightmares when thinking about operating system updates. iOS 5 update from iOS 4 for instance broke compatibility to many muzaq apps and hardware devices.
Fingerlab’s drum machine DM1 is available for free at the moment from the AppStore. So grab your copy now. The App requires iOS 6 on the iPhone or iOS 5.1.1 on the iPad. The normal pricetag was 6€ for the iPad version and 2.70€ for the iPhone version.
DM1 comes with 86 electronic drum kits, 21 vintage electronic drum kits, 45 in-house produced electronic drum kits plus 20 classic melody kits, edited and mastered at Fingerlab professional studio.
Step Sequencer with multi-touch matrix
Mixer page with pitch, length and level rotary controls, pan controls, and custom drum kit per channel
Automation Panel for a precise and intuitive control of any Mixer parameter over time *
9 Big Drum pads, quantized recording and pitch-bend ribbon
Duo FX Trackpads for real-time sonic destruction and multi-FX **
16 or 32 Steps per patterns
The Randomizer tool
Extra fast drum kit loading
Playable pattern selection for extra creativity
Mode song with intuitive editing
export to email, iTunes shared folder or AudioCopy
Audio background mode
WIST synchronisation technology by Korg for syncing 2 iPads/iPhones together
Midi IN, Plug’n’Play with Camera Connection Kit *
Export : Master or separated tracks, WAV or AAC encoding
Attention iPhone, iPad and iPod-Touch users: Singapore based Arun Thampi found out that the social media App PATH uploads the entire addressbook to the PATH servers without asking the user for permission. You can find more details on Arun’s blog.
2. Tell Path to permanently remove your private data
As of now you cannot forcibly remove your addressbook data from Path’s servers, but you can nevertheless send an eMail to the Path staff (firstname.lastname@example.org). They will “happily” ;-) help you removing your data from their servers. The main question why Path just does not store hashes instead of whole addressbook entries remains unanswered.
On Wall Street Journal Adobe’s CEO Shantanu Narayen yesterday nite answered to Steve Jobs latest attack. Jobs had released an open letter yesterday morning. The bottom line of Jobs’ letter is:
Adobe Flash is something from the past, as it is not open,
it is not energy efficient and
it does not unleash the full powers the individual platforms (meaning: the full power of Apple’s iPhone or iPad).
Narayan responded in the WSJ.com interview, that
It’s got nothing to do with technology, but with control.
Apple wants to maintain control on the iPhone, iPad and iPod Touch platforms.
he wonders if Flash is one of the most reasons for crashing a Mac, it’s also got much to do with the operating system
if hardware acceleration is provided from the operating system, playing Flash takes a lot lesser energy than on a Mac.
Flash is an open specification
Well, well, that love is not over. We wonder how far we’re away from the point when Adobe decides to stop developing for the Apple platform? Would Apple even care? Or would they just tell thousands of designers to switch to GIMP?
We hope you don’t mind, we embed the whole WSJ.com interview as Adobe Flash ;-)
John Paczkowski of AllThingsDigital mentioned that sources close to Palm told him, Palm’s Plugin-Development Kit will allow easy porting of Apple iPhone games to WebOS. That could also explain how fast Electronic Arts ported “Need for Speed” to WebOS.
GeoHot today posted a photo of a jailbroken iPod Touch running iPhone OS 3.1. He eventually made it. As of now there is no more information available, but it is likely that this is the approach he and the Chronic Dev Team were talking about.