Tag Archives: Compiler

[iPhone] Adobe Ceases iPhone To Flash Compiler

After Apple’s announcement of their iPhone OS 4 SDK  license:

Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine

This came a couple of days before Adobe shipped their latest Creative Suite 5, which contains a native Flash to iPhone compiler. Sadly this compiler can only (legally) be used for iPhones running the iPhone OS3 as the license of iPhone OS 3 still allows it. Anyway at the end of june the iPhone 4G is expected and thus the new iPhone OS 4 will be released under those heavily limiting terms.

Mike Chambers of Adobe now responded publicly to Apple’s moves:

We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature.(..)

The primary goal of Flash has always been to enable cross browser, platform and device development. The cool web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms. There is plenty of commentary online about this, so I won’t belabor the point, but I have included some links below that cover it more depth:

So, was all of the work on the iPhone packager a waste of time and resources? No, I don’t believe so. We proved that:

  1. There is no technical reason that Flash can’t run on the iPhone
  2. Developers can create well performing and compelling content for the device with Flash

via Mike Chambers’ Blog

[Pre] Palm’s PDK Makes Porting iPhone Games Easy

John Paczkowski of AllThingsDigital mentioned that sources close to Palm told him, Palm’s Plugin-Development Kit will allow easy porting of Apple iPhone games to WebOS. That could also explain how fast Electronic Arts ported “Need for Speed” to WebOS.

» PreCentral.net: Palm to demo porting iPhone games to webOS ‘in a matter of days’ at GDC
» AllThingsD.com: Palm’s PDK to Allow Easy Porting of iPhone Apps

[iPhone] Flash coming to iPhone / No Flash Player for Safari

Although Apple still does not allow plugins for their iPhone Safari browser, Adobe will bring Flash on the iPhone using a different strategy.

Adobe Flash Professional CS5 will have an export for iPhone apps. Thus allowing games and application built using Flash being compiled natively for the iPhone and being distributed via AppStore.

Sadly Adrian Ludwig clearly says in the video

“On the iPhone we don’t have a browser plugin. Flash Player 10.1 isn’t available.”

This means in contrast to the Palm Pre, Apple’s iPhone will still not be able to run Flash based internet pages.

Video is courtesy of Golem.de News

» Adobe’s Flash for iPhone info page…
» Golem.de News: “Adobe bringt Flash-Applicationen aufs iPhone” (german)…