Tag Archives: License

[Bitwig] EDU License Now Available

The Bitwig Studio EDU License is now available to students, faculty, staff, and administrators attending or working at an accredited educational facility or institution. Eventually there is a cost effective solution for purchasing BITWIG STUDIO.

The Bitwig Studio EDU License is available from selected distributors worldwide and online from Bitwig’s webshop.

To find out more about Bitwig Studio EDU license eligibility requirements, please visit Bitwig’s FAQ Section.

Bitwig Studio EDU Pricing
269.99 USD
209 EUR (incl. German VAT of 19%)
169.99 GBP (incl. UK VAT of 20%)

Educational Site Licenses are also now available upon request. For Site Licenses contact Bitwig via edu@bitwig.com

[iPhone] U.S. Antitrust Authorities Overhauling iPhone OS SDK Licence 4.0

Apple’s strategy of a “walled garden” now seems to be inspected by U.S. antitrust authorities. The Wall Street Journal reports that the Federal Trade Commission and the Justice Department are overhauling Apple’s latest license change for the iPhone OS SDK 4.0. Although the process is at a preliminary stage, the interest of antitrust authorities show how powerful Apple has become in the field of mobile computing.

Some critics contend Apple is now engaging in the kind of tactics that got Microsoft Corp. in trouble with antitrust enforcers in the 1990s. “Apple is playing right out of Microsoft’s playbook—and it’s one they complained about a lot,” said David Balto, a former FTC official now at the Center for American Progress, a left-leaning think tank.

Apple could try to head off trouble with antitrust enforcers by changing the terms of its developer agreement, one person familiar with the situation said.

Read more on WSJ.com.

[iPhone] Adobe Ceases iPhone To Flash Compiler

After Apple’s announcement of their iPhone OS 4 SDK  license:

Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine

This came a couple of days before Adobe shipped their latest Creative Suite 5, which contains a native Flash to iPhone compiler. Sadly this compiler can only (legally) be used for iPhones running the iPhone OS3 as the license of iPhone OS 3 still allows it. Anyway at the end of june the iPhone 4G is expected and thus the new iPhone OS 4 will be released under those heavily limiting terms.

Mike Chambers of Adobe now responded publicly to Apple’s moves:

We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature.(..)

The primary goal of Flash has always been to enable cross browser, platform and device development. The cool web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms. There is plenty of commentary online about this, so I won’t belabor the point, but I have included some links below that cover it more depth:

So, was all of the work on the iPhone packager a waste of time and resources? No, I don’t believe so. We proved that:

  1. There is no technical reason that Flash can’t run on the iPhone
  2. Developers can create well performing and compelling content for the device with Flash

via Mike Chambers’ Blog