Tag Archives: Adobe

[Muzaq] Audacity 2.0 Released

The platform independent and Open Source driven audio editing software Audacity has been released in version 2.0. Audacity is available for Windows, Mac OS X and Linux. Many people say, Audacity is simply one of the best software audio editors with a huge amount of well designed built-in functions (fading, normalizing, vocal remover etc.).

It is compatible to LADSPA-Plugins, Nyquist-Plugins and VST-Effects.

Although the GUI should imho still be enhanced in comparison to its commercial competitors (Steinberg Wavelab, Sony Soundforge, Adobe Audition etc.), Audacity is a must-have, as it is free and from a technical point of view it is impressively powerful.

Don’t waste your time and grab your copy now.

 

[Pre] Palm Testing Final Version Of Adobe Flash 10.1

Adobe.com today announced, that Adobe Flash 10.1 for mobile devices has been released to mobile platform partners:

Flash Player 10.1 was also released to mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows® Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months.

Palm/HP: keep testing Flash, your userbase is keen on finding Flash on the App Catalog soon.

[iPhone] U.S. Antitrust Authorities Overhauling iPhone OS SDK Licence 4.0

Apple’s strategy of a “walled garden” now seems to be inspected by U.S. antitrust authorities. The Wall Street Journal reports that the Federal Trade Commission and the Justice Department are overhauling Apple’s latest license change for the iPhone OS SDK 4.0. Although the process is at a preliminary stage, the interest of antitrust authorities show how powerful Apple has become in the field of mobile computing.

Some critics contend Apple is now engaging in the kind of tactics that got Microsoft Corp. in trouble with antitrust enforcers in the 1990s. “Apple is playing right out of Microsoft’s playbook—and it’s one they complained about a lot,” said David Balto, a former FTC official now at the Center for American Progress, a left-leaning think tank.

Apple could try to head off trouble with antitrust enforcers by changing the terms of its developer agreement, one person familiar with the situation said.

Read more on WSJ.com.

[iPhone] Adobe’s CEO Fires Back at Steve Jobs

On Wall Street Journal Adobe’s CEO Shantanu Narayen yesterday nite answered to Steve Jobs latest attack. Jobs had released an open letter yesterday morning. The bottom line of Jobs’ letter is:

  • Adobe Flash is something from the past, as it is not open,
  • it is not energy efficient and
  • it does not unleash the full powers the individual platforms (meaning: the full power of Apple’s iPhone or iPad).

Narayan responded in the WSJ.com interview, that

  • It’s got nothing to do with technology, but with control.
  • Apple wants to maintain control on the iPhone, iPad and iPod Touch platforms.
  • he wonders if Flash is one of the most reasons for crashing a Mac, it’s also got much to do with the operating system
  • if hardware acceleration is provided from the operating system, playing Flash takes a lot lesser energy than on a Mac.
  • Flash is an open specification

Well, well, that love is not over. We wonder how far we’re away from the point when Adobe decides to stop developing for the Apple platform? Would Apple even care? Or would they just tell thousands of designers to switch to GIMP?

We hope you don’t mind, we embed the whole WSJ.com interview as Adobe Flash ;-)

[iPhone] Adobe Ceases iPhone To Flash Compiler

After Apple’s announcement of their iPhone OS 4 SDK  license:

Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine

This came a couple of days before Adobe shipped their latest Creative Suite 5, which contains a native Flash to iPhone compiler. Sadly this compiler can only (legally) be used for iPhones running the iPhone OS3 as the license of iPhone OS 3 still allows it. Anyway at the end of june the iPhone 4G is expected and thus the new iPhone OS 4 will be released under those heavily limiting terms.

Mike Chambers of Adobe now responded publicly to Apple’s moves:

We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature.(..)

The primary goal of Flash has always been to enable cross browser, platform and device development. The cool web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms. There is plenty of commentary online about this, so I won’t belabor the point, but I have included some links below that cover it more depth:

So, was all of the work on the iPhone packager a waste of time and resources? No, I don’t believe so. We proved that:

  1. There is no technical reason that Flash can’t run on the iPhone
  2. Developers can create well performing and compelling content for the device with Flash

via Mike Chambers’ Blog

[Flash] Adobe Flash For Mobiles in 2nd Half Of 2010

Murdoch’s Fox TV has spoken to Adobe’s CEO Shantanu Narayen. Besides talking about their intimacy to Apple, Narayen says Adobe Flash for mobile devices like Palm Pre or Android is coming in 2nd half of 2010.

Regarding Apple’s anti-flash position, Narayen said:

With respect to Apple, it really isn’t a technology decision as much as it is a business decision. And they’ve chosen to keep their system a proprietory and closed system, which it why they are not supporting Flash. And I think that this hurts customers.(..)

You’re gonna see phones that run the Android operating system from Google or the Palm operating system support the web in all its glory. (..)

And so what we think is that consumers will eventually vote for the experience that they want through their wallet.

Video is courtesy of Fox TV

[Pre] Epic Games Porting Unreal Engine to WebOS

Jon Zilber of Palm today announced in their blog that besides Electronic Arts also Epic Games support the webOS platform. Epic Games is in the middle of porting their Unreal Engine 3 onto Palm’s webOS. Epic’s Unreal Engine is well known from games like Unreal Tournament.

Epic is going to offer licenses for developers to create new and astonishing games for the Palm webOS platform.

Together with Palm’s Plug-in Development Kit (PDK) it will soon become very easy for developers to port visually appealing games to the webOS platform.

» Palm: Palm webOS games get Unreal
» Palm: Plug-in Development Kit

» Epic: Free Download Unreal Engine 3

[Update] Engadget got a vid:

[Pre] Adobe Releases Flash 10.1 Beta To Developers

On the Mobile World Congress 2010 in Barcelona, Adobe released Flash 10.1 beta. This non public release aims at developers to allow them to make final changes to their Flash based websites to make them compatible to mobile devices.

Currently some Flash based applications are not adjusted to mobile devices. So touching buttons on small displays is not working best. Adobe recommends Flash content providers to adjust their products for mobile devices.

Adobe Flash 10.1 is coming to Google’s Android, Symbian OS, Palm’s WebOS, Windows Mobile, and Blackberry. A final version will be finished in mid 2010.

Adrian Ludwig of Adobe says, technically the Flash platform could easily be enrolled to the iPhone, but Apple’s license policies does not allow that at the moment. Moreover he says In december 2010 more than 7million iPhone and iPod Touch users tried to browse to Adobe’s Flash installer website to find out it is not available for that device.

The video and advertisement is courtesy of Golem.de

The video and advertisement is courtesy of Golem.de aswell…

[iPhone] No Flash But Lego? Now Adobe Strikes Back…

Apple now has confirmed to be no fan of Adobe Flash. It is too buggy and not open standard and this and that. And foremost: it is no Apple technology ;-) Well, erm… Aswell as the iPhone the iPad is gonna show those nice and tiny Lego bricks instead of Adobe Flash based content. Bringing the web to your mobile device? Or rather bringing back the Lego bricks from our earliest childhood.

Now Adobe strikes back and reimplemented the iPad with all its amazing, wonderful and outstanding features – using real Lego ;-)

Picture is courtesy of Joe Meno of Brickjournal. Find a lot more pics here

[iPhone] The Thing With Adobe Flash

Yesterday we’ve shown you a screenshot of the Adobe Flash download page, when you’re browsing it from a Palm Pre. Now we made this test with an iPhone. Sadly the result is what we’ve expected. Adobe and Apple are obviously in ugly negotiations.

Visiting the http://get.adobe.com/flashplayer/ from an iPhone you can see this:

Flash Player not available for your device

Apple restricts the use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch.